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Wednesday, August 15, 2012
Advanced 3D Modeling
For my advanced 3D modeling class, I decided to pursue sculpting and modeling this concept.
I first set out modeling a base mesh, which I then imported to Zbrush and began sculpting. Here's my final sculpt, front and back.
After countless hours of retopology, I had a low poly. While this low poly verion is still somewhat high poly for game art, it's low for film, which is the intended use of it.
Finally, a whole night spent unwrapping and I had my UV's.
In the next couple days, I'll have this textured and normal mapped and I hope AO mapped as well. I'll also have a sweet posed shot rendered with 3 point lighting.
Friday, April 27, 2012
Intro to modeling
Throughout my first semester of really getting my hands dirty with 3D modeling software, I've created a character and boat in Maya, and a racetrack in 3DS Max.
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